Control & Alter
Control Difficulty: Easy
Alter Difficulty: Very Easy
Required Powers: None
Time to Use:
One round
Effect: Gain 1 Force Point
***Warning: User
gains 1 Dark Side Point.
Control Difficulty: Very Easy
Alter Difficulty: Wounded (easy), Incapacitated
(moderate), Mortally Wounded (difficult)
Required Powers: Control Pain
Time to Use:
One round
Effect: Target character can
still act the next round after use. If the injury
is not healed, the character suffers no penalties of being wounded since
this skill deals with the pain and not the actual condition of the injury.
However, the injury can still grow worse even if the character doesn't
feel the pain.
Control Difficulty: Very Easy
Alter Difficulty: Target's Control
or Perception roll
Required Powers: None
Time to Use:
One round
Effect: Target character gets
a big ol' headache (or a pain someplace else).
***Warning: User
gains 1 Dark Side Point.
Control Difficulty: Judged by Game
Master
Alter Difficulty: Judged by Game Master
Required Powers: None
Time to Use:
One round
Effect: Character's respiration
becomes steady.
Control Difficulty: Very Easy
Alter Difficulty: Very Easy
Required Powers: Control Pain, Control
Another's Pain
Time to Use:
One minute
Effect: If
successful, two healing rolls may be done per day regardless of injury.
Character gets +2 for both rolls.
Place Another in Hibernation Trance
Control Difficulty: Very Easy, modified
by relationship
Alter Difficulty: Very Easy, modified
by proximity if used to return another character from Hibernation Trance
and Alter difficulty is increased by +10
Required Powers: None
Time to Use:
Ten to twenty minutes
Effect: See present situation
of person or place in head.
Return Another to Consciousness
Control Difficulty: Easy, modified
by proximity and relationship
Alter Difficulty: Incapacitated (easy),
Mortally Wounded (difficult, must be touching)
Required Powers: Control Pain, Remain
Conscious
Time to Use:
One round or more
Effect: Character becomes conscious
and may act next round.
Control Difficulty: Easy
Alter Difficulty: Moderate
Required Powers: Control Pain, Control
Another's Pain
Time to Use:
Five minutes
Effect: Prevents a Mortally
Wounded character from dying.
***Note: Costs
1 Force Point.
Control Difficulty: Game
Master Judges. Salt Water (moderate), Snake Bite (difficult or very difficult),
Deadly Virus (heroic)
Alter Difficulty: Game
Master Judges. Salt Water (moderate), Snake Bite (difficult or very difficult),
Deadly Virus (heroic)
Required Powers: Detoxify Poison
Time to Use:
One round or more
Effect: Removes
all or most of the harmful materials from a poisonous element in target
character's body.
Control Difficulty: Very Easy
Alter Difficulty: Game
Master Judges. Common Cold (Moderate), Flesh-Eating Virus (Heroic)
Required Powers: Accelerate
Healing, Control Disease
Time to Use:
One round or more
Effect: Suppresses
the symptoms and effects of a disease in target character, whether contageous
or not. However, this does not cure
the character.
Control Difficulty: Difficult
Alter Difficulty: Target's Control
or Perception roll
Required Powers: None
Time to Use:
One to two rounds.
Effect: Does damage equal to
Alter roll divided by 2, rounded down.
Click here to see info on Force Lights.
Control Difficulty: Very Difficult
Alter Difficulty: Small Battery--five
minutes (easy)
Blaster Pack--30 minutes (moderate)
Power Generator, Repulsorlift-Scale Fuel Cell, Lightsabre Power Cell--2
hours (difficult)
Starfighter-Scale Fuel Cell--8 hours (very difficult)
Capital Ship-Scale Fuel Cell--1 day (heroic)
Required Powers: Absorb/Dissipate Energy,
Transfer Force, Control Pain, Control Another's Pain
Time to Use:
Five minutes to a whole day
Effect: User returns charge
to battery through the Force
Control Difficulty: Very Difficult
Alter Difficulty: Judged by Game Master
and by object. This power may be "kept up".
Required Powers: Force Lightning, Absorb/Dissipate
Energy, Transfer Force, Control Pain, Control Another's Pain
Time to Use:
Five to ten minutes
Effect: This can be used for
any blaster or lightsabre (and similar energy weapons). Control is used
to energize the weapon, and a blade or blaster bolt made of pure Force
is created. Alter is then used for damage. The weapons used for this act
identically resemble their real varieties in all respects.
***Warning: User
gains 1 Dark Side Point.