Control & Alter

Feed on the Dark Side

Control Difficulty: Easy
Alter Difficulty: Very Easy
Required Powers: None
Time to Use: One round
Effect: Gain 1 Force Point
***Warning: User gains 1 Dark Side Point.

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Control Another's Pain

Control Difficulty: Very Easy
Alter Difficulty: Wounded (easy), Incapacitated (moderate), Mortally Wounded (difficult)
Required Powers: Control Pain
Time to Use: One round
Effect: Target character can still act the next round after use. If the injury is not healed, the character suffers no penalties of being wounded since this skill deals with the pain and not the actual condition of the injury. However, the injury can still grow worse even if the character doesn't feel the pain.

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Inflict Pain

Control Difficulty: Very Easy
Alter Difficulty: Target's Control or Perception roll
Required Powers: None
Time to Use: One round
Effect: Target character gets a big ol' headache (or a pain someplace else).
***Warning: User gains 1 Dark Side Point.

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Control Breathing

Control Difficulty: Judged by Game Master
Alter Difficulty: Judged by Game Master
Required Powers: None
Time to Use: One round
Effect: Character's respiration becomes steady.

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Accelerate Another's Healing

Control Difficulty: Very Easy
Alter Difficulty: Very Easy
Required Powers: Control Pain, Control Another's Pain
Time to Use: One minute
Effect: If successful, two healing rolls may be done per day regardless of injury. Character gets +2 for both rolls.

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Place Another in Hibernation Trance

Control Difficulty: Very Easy, modified by relationship
Alter Difficulty: Very Easy, modified by proximity if used to return another character from Hibernation Trance and Alter difficulty is increased by +10
Required Powers: None
Time to Use: Ten to twenty minutes
Effect: See present situation of person or place in head.

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Return Another to Consciousness

Control Difficulty: Easy, modified by proximity and relationship
Alter Difficulty: Incapacitated (easy), Mortally Wounded (difficult, must be touching)
Required Powers: Control Pain, Remain Conscious
Time to Use: One round or more
Effect: Character becomes conscious and may act next round.

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Transfer Force

Control Difficulty: Easy
Alter Difficulty: Moderate
Required Powers: Control Pain, Control Another's Pain
Time to Use: Five minutes
Effect: Prevents a Mortally Wounded character from dying.
***Note: Costs 1 Force Point.

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Detoxify Another's Poison

Control Difficulty: Game Master Judges. Salt Water (moderate), Snake Bite (difficult or very difficult), Deadly Virus (heroic)
Alter Difficulty: Game Master Judges. Salt Water (moderate), Snake Bite (difficult or very difficult), Deadly Virus (heroic)
Required Powers: Detoxify Poison
Time to Use: One round or more
Effect: Removes all or most of the harmful materials from a poisonous element in target character's body.

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Control Another's Disease

Control Difficulty: Very Easy
Alter Difficulty: Game Master Judges. Common Cold (Moderate), Flesh-Eating Virus (Heroic)
Required Powers: Accelerate Healing, Control Disease
Time to Use: One round or more
Effect: Suppresses the symptoms and effects of a disease in target character, whether contageous or not. However, this does not cure the character.

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Force Lightning

Control Difficulty: Difficult
Alter Difficulty: Target's Control or Perception roll
Required Powers: None
Time to Use: One to two rounds.
Effect: Does damage equal to Alter roll divided by 2, rounded down.

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Force Lights

Click here to see info on Force Lights.

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Force Transduction

Control Difficulty: Very Difficult
Alter Difficulty: Small Battery--five minutes (easy)
Blaster Pack--30 minutes (moderate)
Power Generator, Repulsorlift-Scale Fuel Cell, Lightsabre Power Cell--2 hours (difficult)
Starfighter-Scale Fuel Cell--8 hours (very difficult)
Capital Ship-Scale Fuel Cell--1 day (heroic)
Required Powers: Absorb/Dissipate Energy, Transfer Force, Control Pain, Control Another's Pain
Time to Use: Five minutes to a whole day
Effect: User returns charge to battery through the Force

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Force Weapon

Control Difficulty: Very Difficult
Alter Difficulty: Judged by Game Master and by object. This power may be "kept up".
Required Powers: Force Lightning, Absorb/Dissipate Energy, Transfer Force, Control Pain, Control Another's Pain
Time to Use: Five to ten minutes
Effect: This can be used for any blaster or lightsabre (and similar energy weapons). Control is used to energize the weapon, and a blade or blaster bolt made of pure Force is created. Alter is then used for damage. The weapons used for this act identically resemble their real varieties in all respects.
***Warning: User gains 1 Dark Side Point.

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