Sense & Alter
Sense Difficulty: Easy
Alter Difficulty: Moderate. This power
can be "kept up".
Required Powers: None
Time to Use:
One round
Effect: Allows user to modify
one of his/her senses to perform the function of another of his/her senses
if the original sense is disabled. For example, a user stricken with blindness
can use this skill to enable his/her ears to "hear" light, thereby
regaining normal vision.
Sense Difficulty: Objects (easy),
Locations under 10 meter radius (moderate), 10-20 meters (difficult), 20-30
meters (very difficult), 30+ meters (heroic)
Alter Difficulty: Emotions associated
with object or area (moderate). General information about object or area
such as a mental picture of the last person to use object and last action
performed with it by that person (difficult). Detailed information about
object or area such as the last owner's name, last location where it was
used by that pweron, what their thoughts were at the time (very difficult).
Complete history of the object or area -- only major events that would
have left an impression like death or some other important occurrence (heroic).
This power can be "kept up".
Required Powers: None
Time to Use:
One round or more
Effect: User gains ability to
telepathically get information from an object or location about its past
when in contact with the object or in the location.
Sense Difficulty: Easy, modified
by proximity
Alter Difficulty: Target's Control
or Perception roll. This power can be "kept up".
Required Powers: Control Pain, Control
Another's Pain
Time to Use:
One round
Effect: 0-5 -1 to
target's Perception.
6-10 -2
11-15 -1D
16-20 -2D
21+ -3D
More than one target requires +3 to Sense Difficulty. Target with highest
Perception or Control rolls for entire group
Sense Difficulty: Target's Willpower,
Stamina, or Control roll
Alter Difficulty: Game Master judges
depending on number of targets and their emotional states.
1 target: Very Easy
2-4: Easy
5-10: Moderate
15-20: Very Difficult
21+: Heroic
Required Powers: Control Pain, Control
Another's Pain, Dim Another's Senses, Affect Mind
Time to Use:
Couple minutes
Effect: Target gets drowsy,
yawns several times, and falls asleep.
Sense Difficulty: Moderate
Alter Difficulty: Moderate
Required Powers: Sense Force, Life
Detection, Hibernation Trance, Postcognition
Time to Use:
Up to 1 cubic meter (20 minutes)
10 cubic meters (4 hours)
100 cubic meters (1 week)
1 cubic kilometer (1 year)
+1 year for each additional 0.5 cubic kilometer
Effect: Removes the presence
of the Force from an area.
***Note: Removing the Force Imprint
of a Force Nexus, espcecially a Dark Side Nexus (like the cave on Dagobah),
is extremely dangerous for user's mental health.