Corellian
Corvette
Craft: Imperial Star Destroyer Scale: Capital Skill: Capital Ship Piloting Cost: Not available for sale Hyperdrive Multiplier: x2 Hyperdrive Backup: x8 Nav. Computer: Yes Maneuverability: 1D Hull: 7D Shields: 3D Weapons: --60 Double Turbolaser Batteries-- Skill: Capital Ship Gunnery Fire Control: 4D Damage: 5D --60 Ion Cannons--
--10 Tractor Beam Projectors--
Craft: Mon Calamari Star Cruiser Scale: Capital Skill: Capital Ship Piloting Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x9 Nav. Computer: Yes Maneuverability: 2D Hull: 6D Shields: 3D* Weapons: --48 Turbolaser Batteries-- Skill: Capital Ship Gunnery Fire Control: 2D Damage: 4D --20 Ion Cannons--
--6 Tractor Beam Projectors--
*The Mon Cal Cruiser has 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an easy Capital Ship Shields roll. If successful, one of the backup shield dice can be activated to bring the ship back up to 3D in shields. Once all three backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled. Nebulon BCraft: Kuat Drive Yards' Nebulon-B Frigate Type: Escort Starship Scale: Capital Length: 300 meters Skill: Capital Ship Piloting Crew: 854, gunners: 33, skeleton: 307/+10 Crew Skill: Astrogation 3D, Capital Ship Piloting 3D+2, Capital Ship Gunnery 4D+1, Capital Ship Shields 3D, Sensors 3D+1, Starship Gunnery 4D+1 Cargo Capacity: 6,000 metric tons Consumables: 2 years Cost: Not available for sale Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav. Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 280; 800 kmh Hull: 3D+2 Shields: 2D Sensors: Passive: 40/0D Scan: 75/1D Search: 150/3D Focus: 4/4D+2 Weapons: --12 Double Turbolaser Batteries-- Fire Arc: 6 front, 3 left, 3 right Crew: 1 (2), 2 (8), 4 (2) Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D --12 Double Laser Cannons--
--2 Tractor Beam Projectors--
Craft: Modified Ghtroc Freighter Type: Mid-sized freighter Scale: Space Transport Skill: Space Transport Piloting Cost: 98,500 (new) 23,000 (used) Hyperdrive Multiplier: x2 Hyperdrive Backup: x15 Nav. Computer: Yes Maneuverability: 1D Hull: 3D+2 Shields: 1D Weapons: --1 Double Laser Cannon-- Skill: Starship Gunnery Fire Control: 1D+2 Damage: 4D Guardian Light Cruiser Craft: Guardian Light Cruiser Type: Small Escort Ship Scale: Starship Skill: Space Transport Piloting Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x10 Nav. Computer: Yes Maneuverability: 1D Hull: 5D Shields: 2D Weapons: --4 Laser Cannons-- Skill: Starship Gunnery Fire Control: None Damage: 4D Lone Scout A Craft: "Lone Scout A" Type: Freighter Scale: Starship Skill: Space Transport Piloting Cost: 125,000 (new) 30,000 (used) Hyperdrive Multiplier: x2 Hyperdrive Backup: x15 Nav. Computer: Yes Maneuverability: None Hull: 4D Shields: 1D Weapons: --1 Laser Cannon-- Skill: Starship Gunnery Fire Control: None Damage: 4D Mon Cal Deep Water Class Craft: Mon Calamari Deep Water-class Light Freighter Type: Light Freighter Scale: Starfighter Skill: Space Transport Piloting Crew: 1 or 2 Passengers: 6 Cargo Capacity: 85 metric tons Consumables: 2 months Cost: 99,000 (new) Hyperdrive Multiplier: x2 Hyperdrive Backup: x15 Nav. Computer: Yes Maneuverability: 1D Space: 6 Atmosphere: 330; 950 kmh Hull: 5D Shields: 2D (in space); provides (+1 versus physical damage in aquatic mode)* Sensors: Passive: 15/0D Scan: 30/2D Search: 65/2D+2 Focus: 5/2D+2 Weapons: --1 Laser Turret-- Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D *The DeepWater has 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an easy Starship Shields roll. If successful, one of the backup shield dice can be activated to bring the ship back up to 3D in shields. Once all three backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled. The backup dice cannot be applied when traveling underwater. This ship is also capable of submerging and landing on ocean floors or sea beds to depths of up to 1 km. However, before doing so and after surfacing, the interior atmosphere must be repressurized and the shields reconfigured to withstand pressure differences. Skipray BlastboatCraft: Skipray Blastboat Type: Freighter Scale: Starship Skill: Space Transport Piloting Cost: Not available for sale Hyperdrive Multiplier: x2 Hyperdrive Backup: None Nav. Computer: Yes Maneuverability: 1D+2; 2D+2 (atmosphere) Hull: 2D+1 Shields: 2D Weapons: --3 Medium Ion Cannons--* Skill: Capital Ship Gunnery Fire Control: 3D Damage: 4D --2 Laser Cannons--
--1 Proton Torpedo Launcher--
--1 Concussion Missile Launcher--
*Capital ship scale YT-1300Craft: Corellian Engineering Corporation YT-1300 Transport Type: Space Transport Scale: Starship Length: 26.7 meters Skill: Space Transport Piloting Crew: 1 to 3 (Pilot, Co-pilot, Gunner) Cargo Capacity: 100 metric tons Consumables: 2 months Cost: 100,000 (new) 25,000 (used) Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav. Computer: Yes Maneuverability: None Hull: 4D Shields: 2D Sensors: Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Weapons: --1 Turret Laser Cannon-- Skill: Starship Gunnery Fire Control: 2D Damage: 4D YT-2400 Craft: Corellian Engineering Corporation YT-2400 Transport Type: Space Transport Scale: Starship Skill: Space Transport Piloting Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x10 Nav. Computer: Yes Maneuverability: 2D Hull: 4D Shields: 2D+2 Weapons: --1 Heavy Double Laser Cannon-- Skill: Starship Gunnery Fire Control: 2D Damage: 6D --2 Concussion Missile Tubes--*
*Each tube may hold three missiles. A-WingCraft: A-Wing Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 175,000 (new) Hyperdrive Multiplier: x1 Hyperdrive Backup: None Maneuverability: 4D Hull: 2D+2 Shields: 1D Weapons: --2 Laser Cannons--* Skill: Starship Gunnery Fire Control: 3D Damage: 5D --Targeting Jammer--
*Fire linked B-WingCraft: B-Wing Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 220,000 (new) Hyperdrive Multiplier: x2 Maneuverability: 1D+1 Hull: 3D Shields: 2D Weapons: --1 Laser Cannon-- Skill: Starship Gunnery Fire Control: 1D Damage: 7D --2 Proton Torpedo Launchers--
--3 Medium Ion Cannons--*
--2 Auto Blasters--
*Fire linked. TIE FighterCraft: TIE Fighter Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 60,000 (new) Hyperdrive Multiplier: None Maneuverability: 2D Hull: 2D Shields: None Weapons: --2 Laser Cannons--* Skill: Starship Gunnery Fire Control: 2D Damage: 5D *Fire linked. TIE InterceptorCraft: TIE Interceptor Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 120,000 Hyperdrive Multiplier: None Maneuverability: 3D+2 Hull: 3D Shields: None Weapons: --4 Laser Cannons--* Skill: Starship Gunnery Fire Control: 3D Damage: 6D *Fire linked. X-WingCraft: X-Wing Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 150,000 (new) Hyperdrive Multiplier: x1 Nav. Computer: Yes Maneuverability: 3D Hull: 4D Shields: 2D Weapons: --4 Laser Cannons--* Skill: Starship Gunnery Fire Control: 3D Damage: 6D --2 Proton Torpedo Launchers--
*Fire linked. Y-WingCraft: Y-Wing Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 135,000 (new) Hyperdrive Multiplier: x1 Nav. Computer: Yes Maneuverability: 2D Hull: 4D Shields: 1D+2 Weapons: --2 Laser Cannons--* Skill: Starship Gunnery Fire Control: 2D Damage: 5D --2 Proton Torpedo Launchers--
--2 Light Ion Cannons--*
*Fire linked. Z-95 HeadhunterCraft: Z-95 Headhunter Type: Starfighter Scale: Starfighter Skill: Starfighter Piloting Cost: 45,000 (new) Hyperdrive Multiplier: None (Can be modified to contain one) Maneuverability: 1D Hull: 4D Shields: 1D Weapons: --2 Triple Blasters--* Skill: Starship Gunnery Fire Control: 1D Damage: 3D --1 Concussion Missile Launcher--
*Fire linked. |